


Youll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. A 150% stun chance in apprentice dungeons especially is just too good. images Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. This way there would be a 130% chance in apprentice quests, a 140% chance in veteran ones and a 150% chance in champion ones. Green letters signify that hero has higher or the highest stats than in a given field, while Red letters show a character has very low stats compared to others. The stun/blght chance added by the cc trinkets might be reduced to 130%, while the stun chance of Entangle and the blight chance of Piercing Dagger might have this scaling instead: 0/0/0/10/20%.

Most of the trinkets should have some greater malus, or they should grant a more limited bonus. I'm using the Hellon's Lioness Warpaint as reference.įinally I'd like to provide some balance feedback. Each deck_dodgeXX should apply a 5% buff instead, if I haven't misunderstood this trinket. I'm pretty sure that the dodge buffs of Ebbing Deck stack, so if she has less then 10% hp she gets a 5+10+15+20=50 dodge buff. there is a 10% accuracy jump in the scaling of twin_boomerang, from lv 2 to lv 3 Empty Vial trinket only increases the damage_low of Expunge Also there are some other things that might be intentional, but I'm going to report them anyways:
